using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HandBuff : Bullet
{
    public enum HandBuffBullet
    {
        timeManagement
    }
    public HandBuffBullet bulletName;
    protected override void DeathSkill()
    {
        base.DeathSkill();
        foreach (Bullet bullet in Magazine.instance.bullets)
        {
            if (bullet != null)
            {
                if (bulletName == HandBuffBullet.timeManagement)
                {
                    bullet.AddData(0, 0, -1);
                }
            }
        }
    }
}
